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Next-gen browser-based 3D mesh optimization

Generate Optimized LODs in Seconds.

Instantly reduce polygon counts, preserve silhouette fidelity, and export clean LOD tiers (.OBJ, .GLTF) directly in your browser without heavy software.

No Installation Required Client-Side Security Unity & Unreal Ready

Interactive Comparison

High-Poly vs. Optimized LOD 2

Drag the slider to inspect edge decimation and geometry preservation.

LOD 2 (2,450 Tris • -78% Size)
Optimized for distant rendering with zero perceived silhouette loss
LOD 0 (11,200 Tris • Original)
High density mesh with redundant interior edge loops

Engineered for Performance

Everything You Need for Asset Pipeline

Lightning Fast Decimation

Powered by advanced Edge Collapse algorithms running directly in WebGL for instant feedback without server uploads.

Multi-Tier Generation

Generate LOD 0 through LOD 3 simultaneously with custom polygon reduction ratios tailored for your distance thresholds.

Universal Export

Export your optimized tiers instantly in standard .OBJ, .GLTF, or .GLB formats ready for Unity, Unreal Engine, and WebGL.

Ready to Optimize Your 3D Pipeline?

Join thousands of 3D artists, game developers, and engineers waiting for early beta access.